Minnesota is the second northernmost U.S. state (after Alaska) and northernmost contiguous state, as the isolated Northwest Angle in Lake of the Woods County is the only part of the 48 contiguous states north of the 49th parallel.
The state Minnesota is part of the U.S. region known as the Upper Midwest and part of North America’s Great Lakes Region. It shares a Lake Superior water border with Michigan and a land and water border with Wisconsin to the east. Iowa is to the south, North Dakota and South Dakota are to the west, and the Canadian provinces of Ontario and Manitoba are to the north.
What can I use a 3D model in STL format for?
STL model state of Minnesota can be used for various purposes:
- Making physical models from plastic or photopolymer using 3D printers
- Making models of wood or metal using CNC machines
- Making a high-resolution relief using 3D laser markers
- Making of “master forms” for duplication of products using foam polystyrene or concrete
- Creating computer graphics
- Creation of low-polygonal models for computer games
What is the resolution of the 3D model state of Minnesota?
With the development of technology, it is becoming possible to produce more and more precise relief models.
For example, there are 3D printers that can print models with a layer height of 0.16 mm, 0.1 mm, 0.05 mm, or even less. These devices require high-quality models. But a higher-quality 3D model contains more polygons and has a larger file size. One of the challenges is to find a compromise between the file size of the STL model, which would be convenient to work with, and the desired quality of the finished product.
The 3D model state of Minnesota has a fairly large size and many polygons.
How do I change the parameters of the STL model state of Minnesota?
You can easily resize the model in any program that allows you to import STL files.
In addition to changing the scale in width, length, and height, you can add a higher base. You can also use anti-aliasing tools, add bulk text, reduce the number of polygons, etc.