Australia, officially the Commonwealth of Australia, is a sovereign country comprising the mainland of the Australian continent, the island of Tasmania, and numerous smaller islands. With an area of 7,617,930 square kilometres (2,941,300 sq mi), Australia is the largest country by area in Oceania and the world’s sixth-largest country. Australia is the oldest, flattest, and driest inhabited continent, with the least fertile soils. It is a megadiverse country, and its size gives it a wide variety of landscapes and climates, with deserts in the centre, tropical rainforests in the north-east, and mountain ranges in the south-east.
What can I use a 3D model in STL format for?
STL model of Australia can be used for various purposes:
- Making physical models from plastic or photopolymer using 3D printers
- Making models of wood or metal using CNC machines
- Making a high-resolution relief using 3D laser markers
- Making of “master forms” for duplication of products using foam polystyrene or concrete
- Creating computer graphics
- Creation of low-polygonal models for computer games
What is the resolution of the 3D model of Australia?
With the development of technology, it is becoming possible to produce more and more precise relief models.
For example, there are 3D printers that can print models with a layer height of 0.16 mm, 0.1 mm, 0.05 mm, or even less. These devices require high-quality models. But a higher-quality 3D model contains more polygons and has a larger file size. One of the challenges is to find a compromise between the file size of the STL model, which would be convenient to work with, and the desired quality of the finished product.
The 3D model of Australia has a fairly large size and many polygons.
How do I change the parameters of the STL model of Australia?
You can easily resize the model in any program that allows you to import STL files.
In addition to changing the scale in width, length, and height, you can add a higher base. You can also use anti-aliasing tools, add bulk text, reduce the number of polygons, etc.