Azerbaijan 3D Model Terrain Map
$35.00
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3D models
- Format: OBJ (LOD1/LOD2/LOD3)
- File size (unzipped): 970 MB/480 MB/180 MB
- Polygons: 8 000 000/ 4 000 000/ 1 600 000
- Mesh: Country-clipped
- Geometry: Polygonal Tris only
- Model size: 130 mm x 101 mm x 1.18 mm
- Projection: Mercator
- Base: Open
- UV layer: Yes (frontal)
- Bounding box dimensions: ~650 km (E-W) × 511 km (N-S) × 4.548 km (Elevation)
Textures
- Height Map TIF 8193*6427*16b – You can use this map in the displacement channel instead of the polygonal mesh.
- Normal Map TIF 8193*6427*48b – Use this map to reveal fine details of the relief.
- Satellite Maps TIF 16310*12794*24b.
- Water Mask TIF 12990*10190*24b – Use this map for masking in the Reflection channel to get glare from the water surface.
- Pseudo-color Map 12990*10190*24b – Use this map to get elevation information based on the color shade.
- Boundary Mask TIF 12990*10190*24b*16b – Use this map as a mask for your background.
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The Azerbaijan 3D Model is a highly detailed and accurate representation of the topographical features of the country. The model includes mountains, valleys, rivers, lakes, and other natural features found in the region. It is perfect for use in 3D graphic design, and Art.
The model is created using a combination of data from satellite imagery and topographical surveys. This data is then processed and used to create a highly detailed and accurate digital model of the terrain. The model is created at a high resolution, which allows for fine details to be captured and represented accurately.
In addition to the 3D terrain of the Azerbaijan, you get a map of heights, a map of normals, satellite textures and other maps.
Height Map

You can use this map in the displacement channel instead of the polygonal mesh.
Normal Map

Use this map to reveal fine details of the relief.
Satellite image

The satellite texture is high resolution in TIF format.
Pseudo-color Map

Use this map to get elevation information based on the color shade.
Water Mask

Use this map for masking in the Reflection channel to get glare from the water surface.
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