Kazakhstan is located in Central Asia, next to the Caspian Sea. It’s situated northwest of China and southwest of Russia. In the south, it also borders the countries of Turkmenistan, Uzbekistan, and Kyrgyzstan. Kazakhstan is the world’s largest landlocked country without any coastline. Despite its large size, it has one of the lowest population densities in the world. Within Kazakhstan, there is a 90-kilometer buffer, Baikonur Cosmodrome, that it leases to Russia as a space launch facility. It’s also home to the largest lake in the world in the southwest, the Caspian Sea. The capital is Nur-Sultan but the largest city is Almaty.
What can I use a 3D model in STL format for?
STL model of Kazakhstan can be used for various purposes:
- Making physical models from plastic or photopolymer using 3D printers
- Making models of wood or metal using CNC machines
- Making a high-resolution relief using 3D laser markers
- Making of “master forms” for duplication of products using foam polystyrene or concrete
- Creating computer graphics
- Creation of low-polygonal models for computer games
What is the resolution of the 3D model of Kazakhstan?
With the development of technology, it is becoming possible to produce more and more precise relief models.
For example, there are 3D printers that can print models with a layer height of 0.16 mm, 0.1 mm, 0.05 mm, or even less. These devices require high-quality models. But a higher-quality 3D model contains more polygons and has a larger file size. One of the challenges is to find a compromise between the file size of the STL model, which would be convenient to work with, and the desired quality of the finished product.
The 3D model of Kazakhstan has a fairly large size and many polygons.
How do I change the parameters of the STL model of Kazakhstan?
You can easily resize the model in any program that allows you to import STL files.
In addition to changing the scale in width, length, and height, you can add a higher base. You can also use anti-aliasing tools, add bulk text, reduce the number of polygons, etc.