3D terrain of the Switzerland was created in Cinema 4D R23 based on a high-polygonal STL model.
The height of the 3D model was increased by 10 times, so that the relief did not seem very flat. You can adjust the height as you want.
UV-map in frontal projection was created for correct texture mapping. Textures can be edited in Photoshop and returned to Cinema 4D.
The built-in physical renderer in Cinema 4D was used to produce the images of Switzerland.
In addition to the 3D terrain model of Switzerland, I can attach a map of heights, shape-files and various satellite textures.
The elevation map is used to get information about low and high parts of the Switzerland relief.
Shapefile of Switzerland
The shapefile is used to cut along the contour.
Satellite image of Switzerland
The satellite texture is high resolution in TIF format.
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Do you need Shapefile?
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Do you need a 3D models in BLEND, OBJ or FBX format?