Estonia is located in Northern Europe along the coast of the Baltic Sea and the Gulf of Riga. It borders just two countries including Latvia to the south and Russia to the east. It’s also separated by the Gulf of Finland with Scandinavia (Finland and Sweden) to the north. Tallinn is the capital and largest city in Estonia, just along the Gulf of Finland in the north. But Tartu has also been considered the cultural capital as well. It consists of several islands on the West Coast. Specifically, Saaremaa and Hiiumaa are the two largest islands. But also Muhu, Vormsi, and Naissaar are smaller islands also off mainland Estonia.
What can I use a 3D model in STL format for?
STL model of Estonia can be used for various purposes:
- Making physical models from plastic or photopolymer using 3D printers
- Making models of wood or metal using CNC machines
- Making a high-resolution relief using 3D laser markers
- Making of “master forms” for duplication of products using foam polystyrene or concrete
- Creating computer graphics
- Creation of low-polygonal models for computer games
What is the resolution of the 3D model of Estonia?
With the development of technology, it is becoming possible to produce more and more precise relief models.
For example, there are 3D printers that can print models with a layer height of 0.16 mm, 0.1 mm, 0.05 mm, or even less. These devices require high-quality models. But a higher-quality 3D model contains more polygons and has a larger file size. One of the challenges is to find a compromise between the file size of the STL model, which would be convenient to work with, and the desired quality of the finished product.
The 3D model of Estonia has a fairly large size and many polygons.
How do I change the parameters of the STL model of Estonia?
You can easily resize the model in any program that allows you to import STL files.
In addition to changing the scale in width, length, and height, you can add a higher base. You can also use anti-aliasing tools, add bulk text, reduce the number of polygons, etc.