Europe is a continent, also recognized as a part of Eurasia, located entirely in the Northern Hemisphere and mostly in the Eastern Hemisphere. Comprising the westernmost peninsulas of Eurasia, it shares the continental landmass of Afro-Eurasia with both Asia and Africa. It is bordered by the Arctic Ocean to the north, the Atlantic Ocean to the west, the Mediterranean Sea to the south and Asia to the east. Europe is commonly considered to be separated from Asia by the watershed of the Ural Mountains, the Ural River, the Caspian Sea, the Greater Caucasus, the Black Sea and the waterways of the Turkish Straits. Although much of this border is over land, Europe is almost always recognised as its own continent because of its great physical size and the weight of its history and traditions.
What can I use a 3D model in STL format for?
STL model of Europe can be used for various purposes:
- Making physical models from plastic or photopolymer using 3D printers
- Making models of wood or metal using CNC machines
- Making a high-resolution relief using 3D laser markers
- Making of “master forms” for duplication of products using foam polystyrene or concrete
- Creating computer graphics
- Creation of low-polygonal models for computer games
What is the resolution of the 3D model of Europe?
With the development of technology, it is becoming possible to produce more and more precise relief models.
For example, there are 3D printers that can print models with a layer height of 0.16 mm, 0.1 mm, 0.05 mm, or even less. These devices require high-quality models. But a higher-quality 3D model contains more polygons and has a larger file size. One of the challenges is to find a compromise between the file size of the STL model, which would be convenient to work with, and the desired quality of the finished product.
The 3D model of Europe has a fairly large size and many polygons.
How do I change the parameters of the STL model of Europe?
You can easily resize the model in any program that allows you to import STL files.
In addition to changing the scale in width, length, and height, you can add a higher base. You can also use anti-aliasing tools, add bulk text, reduce the number of polygons, etc.