World Map 3D model was created in Cinema 4D R23 based on a high-polygonal STL model.
The height was increased by 10 times, so that the relief did not seem very flat. You can adjust the height as you want.
UV-map in frontal projection was created for correct texture mapping. Textures can be edited in Photoshop and returned to Cinema 4D.
The built-in physical renderer in Cinema 4D was used to produce the images of World.
In addition to the 3D terrain model of the World, I can attach a map of heights and various satellite textures.
World Map DEM
The elevation map is used to get information about low and high parts of the World relief.
Satellite image of World
The satellite texture is high resolution in TIF format.
Have a Question?
Do you need Shapefile?
Do you need more resolution satellite images?
Do you need a 3D models in BLEND, OBJ or FBX format?